In this article, we’ll see how we can develop a simple Tic Tac Toe android app. So, we’ll see a brief about this game and then we’ll move immediately towards the implementation.
Step (1) :-
Create New Project In Android Studio.
In this video series, we will create an offline 2 player Tic Tac Toe game. We will code the whole game logic, count player points, add a reset functionality, and handle orientation changes, so we don’t lose our game state when we rotate the device.
In part 1 we will create the layout by creating 9 buttons within nested LinearLayouts and we will even them out over the screen by adding the layout_weight attribute. Our player points and reset button will be in a RelativeLayout.
Step(2) :- Set layout code in activity_main.xml..
<?xml version="1.0" encoding="utf-8"?> <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" xmlns:app="http://schemas.android.com/apk/res-auto" xmlns:tools="http://schemas.android.com/tools" android:layout_width="match_parent" android:layout_height="match_parent" android:orientation="vertical" tools:context="com.codinginflow.tictactoe.MainActivity"> <RelativeLayout android:layout_width="match_parent" android:layout_height="wrap_content"> <TextView android:id="@+id/text_view_p1" android:layout_width="wrap_content" android:layout_height="wrap_content" android:text="Player 1: 0" android:textSize="30sp" /> <TextView android:id="@+id/text_view_p2" android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_below="@+id/text_view_p1" android:text="Player 2: 0" android:textSize="30sp" /> <Button android:id="@+id/button_reset" android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_alignParentEnd="true" android:layout_centerVertical="true" android:layout_marginEnd="33dp" android:text="reset" /> </RelativeLayout> <LinearLayout android:layout_width="match_parent" android:layout_height="0dp" android:layout_weight="1"> <Button android:id="@+id/button_00" android:layout_width="0dp" android:layout_height="match_parent" android:layout_weight="1" android:textSize="60sp" /> <Button android:id="@+id/button_01" android:layout_width="0dp" android:layout_height="match_parent" android:layout_weight="1" android:textSize="60sp" /> <Button android:id="@+id/button_02" android:layout_width="0dp" android:layout_height="match_parent" android:layout_weight="1" android:textSize="60sp" /> </LinearLayout> <LinearLayout android:layout_width="match_parent" android:layout_height="0dp" android:layout_weight="1"> <Button android:id="@+id/button_10" android:layout_width="0dp" android:layout_height="match_parent" android:layout_weight="1" android:textSize="60sp" /> <Button android:id="@+id/button_11" android:layout_width="0dp" android:layout_height="match_parent" android:layout_weight="1" android:textSize="60sp" /> <Button android:id="@+id/button_12" android:layout_width="0dp" android:layout_height="match_parent" android:layout_weight="1" android:textSize="60sp" /> </LinearLayout> <LinearLayout android:layout_width="match_parent" android:layout_height="0dp" android:layout_weight="1"> <Button android:id="@+id/button_20" android:layout_width="0dp" android:layout_height="match_parent" android:layout_weight="1" android:textSize="60sp" /> <Button android:id="@+id/button_21" android:layout_width="0dp" android:layout_height="match_parent" android:layout_weight="1" android:textSize="60sp" /> <Button android:id="@+id/button_22" android:layout_width="0dp" android:layout_height="match_parent" android:layout_weight="1" android:textSize="60sp" /> </LinearLayout> </LinearLayout>
Stap (3):- In the Android Studio Tic Tac Toe tutorial, we will create a 2-dimensional array of buttons, we will dynamically assign them with findViewById, and set OnClickListeners on them by using a nested for-loop.
We will handle the clicks on our playing field, switch between players and implement a method that checks for a winner at the end of each turn, by going through all rows, columns, and diagonals of our playing field and checking if one of them has 3 matching fields. An integer variable will count each round, so we know, that if we don’t have a winner after 9 rounds, we have a draw.
package com.thecodehubs.classictictactoe; import android.os.Bundle; import android.view.View; import android.widget.Button; import android.widget.TextView; import androidx.appcompat.app.AppCompatActivity; public class MainActivity extends AppCompatActivity implements View.OnClickListener { private Button[][] buttons = new Button[3][3]; private boolean player1Turn = true; private int roundCount; private int player1Points; private int player2Points; private TextView textViewPlayer1; private TextView textViewPlayer2; @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.activity_main); textViewPlayer1 = findViewById(R.id.text_view_p1); textViewPlayer2 = findViewById(R.id.text_view_p2); for (int i = 0; i < 3; i++) { for (int j = 0; j < 3; j++) { String buttonID = "button_" + i + j; int resID = getResources().getIdentifier(buttonID, "id", getPackageName()); buttons[i][j] = findViewById(resID); buttons[i][j].setOnClickListener(this); } } Button buttonReset = findViewById(R.id.button_reset); buttonReset.setOnClickListener(new View.OnClickListener() { @Override public void onClick(View v) { } }); } @Override public void onClick(View v) { if (!((Button) v).getText().toString().equals("")) { return; } if (player1Turn) { ((Button) v).setText("X"); } else { ((Button) v).setText("O"); } roundCount++; if (checkForWin()) { if (player1Turn) { player1Wins(); } else { player2Wins(); } } else if (roundCount == 9) { draw(); } else { player1Turn = !player1Turn; } } private boolean checkForWin() { String[][] field = new String[3][3]; for (int i = 0; i < 3; i++) { for (int j = 0; j < 3; j++) { field[i][j] = buttons[i][j].getText().toString(); } } for (int i = 0; i < 3; i++) { if (field[i][0].equals(field[i][1]) && field[i][0].equals(field[i][2]) && !field[i][0].equals("")) { return true; } } for (int i = 0; i < 3; i++) { if (field[0][i].equals(field[1][i]) && field[0][i].equals(field[2][i]) && !field[0][i].equals("")) { return true; } } if (field[0][0].equals(field[1][1]) && field[0][0].equals(field[2][2]) && !field[0][0].equals("")) { return true; } if (field[0][2].equals(field[1][1]) && field[0][2].equals(field[2][0]) && !field[0][2].equals("")) { return true; } return false; } private void player1Wins() { } private void player2Wins() { } private void draw() { } }
Step (4):- the Android Studio Tic Tac Toe tutorial, we will finally get our game to work. We will finish the winning logic by updating the player points and resetting the board and variables and we will also take care of draw situations.
package com.thecodehubs.classictictactoe; import android.os.Bundle; import android.view.View; import android.widget.Button; import android.widget.TextView; import androidx.appcompat.app.AppCompatActivity; public class MainActivity extends AppCompatActivity implements View.OnClickListener { private Button[][] buttons = new Button[3][3]; private boolean player1Turn = true; private int roundCount; private int player1Points; private int player2Points; private TextView textViewPlayer1; private TextView textViewPlayer2; @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.activity_main); textViewPlayer1 = findViewById(R.id.text_view_p1); textViewPlayer2 = findViewById(R.id.text_view_p2); for (int i = 0; i < 3; i++) { for (int j = 0; j < 3; j++) { String buttonID = "button_" + i + j; int resID = getResources().getIdentifier(buttonID, "id", getPackageName()); buttons[i][j] = findViewById(resID); buttons[i][j].setOnClickListener(this); } } Button buttonReset = findViewById(R.id.button_reset); buttonReset.setOnClickListener(new View.OnClickListener() { @Override public void onClick(View v) { } }); } @Override public void onClick(View v) { if (!((Button) v).getText().toString().equals("")) { return; } if (player1Turn) { ((Button) v).setText("X"); } else { ((Button) v).setText("O"); } roundCount++; if (checkForWin()) { if (player1Turn) { player1Wins(); } else { player2Wins(); } } else if (roundCount == 9) { draw(); } else { player1Turn = !player1Turn; } } private boolean checkForWin() { String[][] field = new String[3][3]; for (int i = 0; i < 3; i++) { for (int j = 0; j < 3; j++) { field[i][j] = buttons[i][j].getText().toString(); } } for (int i = 0; i < 3; i++) { if (field[i][0].equals(field[i][1]) && field[i][0].equals(field[i][2]) && !field[i][0].equals("")) { return true; } } for (int i = 0; i < 3; i++) { if (field[0][i].equals(field[1][i]) && field[0][i].equals(field[2][i]) && !field[0][i].equals("")) { return true; } } if (field[0][0].equals(field[1][1]) && field[0][0].equals(field[2][2]) && !field[0][0].equals("")) { return true; } if (field[0][2].equals(field[1][1]) && field[0][2].equals(field[2][0]) && !field[0][2].equals("")) { return true; } return false; } private void player1Wins() { player1Points++; Toast.makeText(this, "Player 1 wins!", Toast.LENGTH_SHORT).show(); updatePointsText(); resetBoard(); } private void player2Wins() { player2Points++; Toast.makeText(this, "Player 2 wins!", Toast.LENGTH_SHORT).show(); updatePointsText(); resetBoard(); } private void draw() { Toast.makeText(this, "Draw!", Toast.LENGTH_SHORT).show(); resetBoard(); } private void updatePointsText() { textViewPlayer1.setText("Player 1: " + player1Points); textViewPlayer2.setText("Player 2: " + player2Points); } private void resetBoard() { for (int i = 0; i < 3; i++) { for (int j = 0; j < 3; j++) { buttons[i][j].setText(""); } } roundCount = 0; player1Turn = true; } }
Step (5):- the Android Studio Tic Tac Toe tutorial, we will take care of configuration changes (like an orientation change), by giving our TextViews and Buttons the “freeze text” attribute and saving our member variables in onSaveInstanceState. We will restore these values in onRestoreInstanceState so we don’t lose our game progress.
Also, we will implement a restart functionality, which resets our board, points, and round count.
package com.thecodehubs.classictictactoe; import android.os.Bundle; import android.view.View; import android.widget.Button; import android.widget.TextView; import androidx.appcompat.app.AppCompatActivity; public class MainActivity extends AppCompatActivity implements View.OnClickListener { private Button[][] buttons = new Button[3][3]; private boolean player1Turn = true; private int roundCount; private int player1Points; private int player2Points; private TextView textViewPlayer1; private TextView textViewPlayer2; @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.activity_main); textViewPlayer1 = findViewById(R.id.text_view_p1); textViewPlayer2 = findViewById(R.id.text_view_p2); for (int i = 0; i < 3; i++) { for (int j = 0; j < 3; j++) { String buttonID = "button_" + i + j; int resID = getResources().getIdentifier(buttonID, "id", getPackageName()); buttons[i][j] = findViewById(resID); buttons[i][j].setOnClickListener(this); } } Button buttonReset = findViewById(R.id.button_reset); buttonReset.setOnClickListener(new View.OnClickListener() { @Override public void onClick(View v) { resetGame(); } }); } @Override public void onClick(View v) { if (!((Button) v).getText().toString().equals("")) { return; } if (player1Turn) { ((Button) v).setText("X"); } else { ((Button) v).setText("O"); } roundCount++; if (checkForWin()) { if (player1Turn) { player1Wins(); } else { player2Wins(); } } else if (roundCount == 9) { draw(); } else { player1Turn = !player1Turn; } } private boolean checkForWin() { String[][] field = new String[3][3]; for (int i = 0; i < 3; i++) { for (int j = 0; j < 3; j++) { field[i][j] = buttons[i][j].getText().toString(); } } for (int i = 0; i < 3; i++) { if (field[i][0].equals(field[i][1]) && field[i][0].equals(field[i][2]) && !field[i][0].equals("")) { return true; } } for (int i = 0; i < 3; i++) { if (field[0][i].equals(field[1][i]) && field[0][i].equals(field[2][i]) && !field[0][i].equals("")) { return true; } } if (field[0][0].equals(field[1][1]) && field[0][0].equals(field[2][2]) && !field[0][0].equals("")) { return true; } if (field[0][2].equals(field[1][1]) && field[0][2].equals(field[2][0]) && !field[0][2].equals("")) { return true; } return false; } private void player1Wins() { player1Points++; Toast.makeText(this, "Player 1 wins!", Toast.LENGTH_SHORT).show(); updatePointsText(); resetBoard(); } private void player2Wins() { player2Points++; Toast.makeText(this, "Player 2 wins!", Toast.LENGTH_SHORT).show(); updatePointsText(); resetBoard(); } private void draw() { Toast.makeText(this, "Draw!", Toast.LENGTH_SHORT).show(); resetBoard(); } private void updatePointsText() { textViewPlayer1.setText("Player 1: " + player1Points); textViewPlayer2.setText("Player 2: " + player2Points); } private void resetBoard() { for (int i = 0; i < 3; i++) { for (int j = 0; j < 3; j++) { buttons[i][j].setText(""); } } roundCount = 0; player1Turn = true; } private void resetGame() { player1Points = 0; player2Points = 0; updatePointsText(); resetBoard(); } @Override protected void onSaveInstanceState(Bundle outState) { super.onSaveInstanceState(outState); outState.putInt("roundCount", roundCount); outState.putInt("player1Points", player1Points); outState.putInt("player2Points", player2Points); outState.putBoolean("player1Turn", player1Turn); } @Override protected void onRestoreInstanceState(Bundle savedInstanceState) { super.onRestoreInstanceState(savedInstanceState); roundCount = savedInstanceState.getInt("roundCount"); player1Points = savedInstanceState.getInt("player1Points"); player2Points = savedInstanceState.getInt("player2Points"); player1Turn = savedInstanceState.getBoolean("player1Turn"); } }
In this article, we have to show Create and Used PIPE in angular
In this article, we have to show Create and Used PIPE in angular
In this article, we have to show Create and Used PIPE in angular