JavaScript is a text-based programming language used both on the client-side and server-side that allows you to make web pages interactive.
Here one important thing is that recording audio on web pages is also done using JavaScript.
Step 1:- Create an index.html file and add the following code in your HTML file
<!DOCTYPE html> <html> <head> <title>Demo - Record Photo From Webcam Using Javascript</title> <meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /> <meta name="viewport" content="width=device-width,initial-scale=1.0,maximum-scale=1.0,user-scalable=no"> <style type="text/css"> button { width: 150px; padding: 10px; display: block; margin: 20px auto; border: 2px solid #111111; cursor: pointer; background-color: white; } #start-camera { margin-top: 50px; } #video { display: none; margin: 50px auto 0 auto; } #start-record, #stop-record, #download-video { display: none; } #download-video { text-align: center; margin: 20px 0 0 0; } </style> </head> <body> <button id="start-camera">Start Camera</button> <video id="video" width="320" height="240" autoplay></video> <button id="start-record">Start Recording</button> <button id="stop-record">Stop Recording</button> <a id="download-video" download="test.webm">Download Video</a> <script> let camera_button = document.querySelector("#start-camera"); let video = document.querySelector("#video"); let start_button = document.querySelector("#start-record"); let stop_button = document.querySelector("#stop-record"); let download_link = document.querySelector("#download-video"); let camera_stream = null; let media_recorder = null; let blobs_recorded = []; camera_button.addEventListener('click', async function() { try { camera_stream = await navigator.mediaDevices.getUserMedia({ video: true, audio: true }); } catch(error) { alert(error.message); return; } video.srcObject = camera_stream; camera_button.style.display = 'none'; video.style.display = 'block'; start_button.style.display = 'block'; }); start_button.addEventListener('click', function() { media_recorder = new MediaRecorder(camera_stream, { mimeType: 'video/webm' }); media_recorder.addEventListener('dataavailable', function(e) { blobs_recorded.push(e.data); }); media_recorder.addEventListener('stop', function() { let video_local = URL.createObjectURL(new Blob(blobs_recorded, { type: 'video/webm' })); download_link.href = video_local; stop_button.style.display = 'none'; download_link.style.display = 'block'; }); media_recorder.start(1000); start_button.style.display = 'none'; stop_button.style.display = 'block'; }); stop_button.addEventListener('click', function() { media_recorder.stop(); }); </script> </body> </html>
In this article, we have to show Create and Used PIPE in angular
In this article, we have to show Create and Used PIPE in angular
In this article, we have to show Create and Used PIPE in angular